Misty Vale: Hidden away in the deepest part of the Misty Vale, the wild elves do everything in their power to keep other races out of their lands. If you come from Kara-Tur, the people of Faerûn likely refer to you as Shou, even if that isn't your true ethnicity, because that's the blanket term … Tashalar - Human: Located on the northern shores of the Chultan peninsula, Tashalar is a sun-soaked land of olive groves, vineyards, and powerful merchant houses. It was a mostly untamed region that lay between the large Anauroch desert in the east and the expansive Sea of Swords in the west, north of the High Moor. To the south, the Vilhon Reach formed a second arm leading to the southwest. Underdark (Old Shanatar) - Dwarf: Ancient Shanatar, once the homeland of the shield dwarves, fell many centuries ago. [55] The waters to the north were named the Shining Sea, a body bounded by Calimshan to the north and joined to the Lake of Steam through the Straits of Storm. Unther: Like the folk of Mulhorand, the people of Unther were ruled by incarnate gods who often took mortals as spouses. "Cross not a librarian, for they hold the keys to all lore." Cormyr was founded in 26 DR.[citation needed] Its first king was Faerlthann Obarskyr, son of Ondeth Obarskyr and Suzara Obarskyr. If you created a character with the Player's Handbook and would like to bring that character into the Forgotten Realms campaign setting, the biggest point of conversion lies in the differences between the pantheons. Unlike the other humanoid races, humans are not divided into easily identifiable subraces with distinct traits, though they do vary greatly in appearance and cultural heritage. A deep gnome from any city similar to what Blingdenstone was before its ruin could choose this region. The other Shou religion, which is more popular in the southern provinces, is simply called "The Way" and is more of an ethical philosophy than a true religion characterized by divinities, spirits and … Nimbral: This mysterious land of Halruaan expatriates is cloaked in a veil of illusion. Any distinctions among human ethnicities are inevitably muddled because centuries of settlement and conquest have ensured that no division is absolute. The Western Heartlands - Human: Stretching from the Dragon Coast to the lower reaches of the Chionthar Vale, the Western Heartlands is home to scattered settlements and homesteads as well as caravan cities such as Iriaebor and Scornubel. Mulan are generally tall, slim, and sallow-skinned, with eyes of hazel or brown. Settlements in Faerûn It sits above the dreadful maze known as the Undermountain, which has long been a destination of interest for adventurers. A drow from any Lolth-dominated city could choose this region. The Moonshae Isles - Human: West of Faerûn lie the Moonshae Isles, whose population is divided between the native Ffolk and the invading Illuskans. A character can only have one homeland, so you cannot get the regional benefits of both Amn and its neighboring nation, Tethyr. The Western Heartlands - Gnome: Scattered gnome villages and settlements exist throughout the vales of the River Chionthar and the Winding Water. Anauroch: The great desert Anauroch is home to the wild nomads known as the Bedine. This region describes a grimlock from such a free grimlock hold. Knowledge (Dalelands local). Common, though not listed on the table, is always an automatic language unless Undercommon is listed as an automatic language. Humans with no drow blood are considered servants at best. Forgotten Realms Helps receives a small commission whenever a product is purchased through these links. The Smoking Mountains - Dwarf: The gold dwarves of the Great Rift have established strongholds, foundries, and smelters near the volcanic fires of the Smoking Mountains and the Black Ash Plain of Unther. Halflings roam throughout Faerûn, settling in various human-dominated lands for short periods before moving on. Wizard's Reach Region: The stretch of the Inner Sea lying between the Aglarondan peninsula and Chessenta is known as the Wizards' Reach. If the character has racial Hit Dice before adding her first level of a character class, she can still choose a region, and if she meets the preferred class requirement, she gains access to its regional feats, automatic and bonus languages, and bonus equipment just like any other character. (See More on Faerûnian Races.). The People's symbol (taken from Forgotten Realms Campaign Setting; Wizards of the Coast, 2001). Unlike the people of Faerûn, devotion to a single deity is very rare in Shou Lung. Athalantar, the Kingdom of the Stag (or the Stag Kingdom) is Elminster's birthplace. Rashemis tend to be short, stout, and muscular, and they usually have dusky skin, dark eyes, and thick, black hair. On the mainland south of the Spine of the World, however, raven-black hair is most common. Knowledge (Underdark [Northdark] local). Firbolgs are a relatively new "phenomenon" to FR. Star Elf Region: Most star elves live in Sildëyuir, a secret demiplane accessed through the menhir circles of the Yuirwood. The Great Dale - Human: Stretching for hundreds of miles between the Forest of Lethyr and the Rawlinswood, the Great Dale is home to reclusive clanfolk and mighty druids. [citation needed]. Located in this area were: The Shining South lay to the south of the regions around the Sea of Fallen Stars,[59] being somewhat isolated by the Lake of Steam in the west, and the vast length of the Shaar. Tethyr - Human: This large kingdom of noble knights and great lords was recently reunited under the rule of a king and queen after a terrible civil war. Humans don't see it that way. The Land of the Flying hunt is best known for its glass-armored, pegasus-mounted warriors. Waterdeep - Elf: Many moon elves reside in the forests and hills of the lower Delimibiyr and Dessarin Vales. Lantan - Human: Fabled as a land of mechanical wonders, Lantan lies north of the Chultan peninsula. Their greatest heroes outshine the deities themselves and sometimes become deities in their own right. Torm(torm) the True, patron of paladins and unswerving enemy of corruption and evil, serves the people of Faerun by exemplifying the chivalric ideal. The Lake of Steam - Human: The bustling city-states of the Lake of Steam are wealthy and strong, but the shadow of evil gods lies over them. With the exception of the Shining Plains, these lands lay along the irregular coastline of the western Sea of Fallen Stars. Most Damarans are farmers; loggers, or miners in a harsh and unforgiving land. It encompassed both the majority of the Sword Coast and the Lands of Intrigue, as well as: It also included the multitude of islands that lay to the west in the vast ocean called the Trackless Sea.[36]. This 192-page hardcover book begins with a two-page introduction explaining that this book covers the various ruined kingdoms of the ancient world of Faerûn, in other words the Lost Empires of Faerûn.Chapter 1: Ancient Secrets, on pages 6–35, details prestige classes, feats, and spells common for characters that keep alive the ancient secrets and traditions of the past. These feats represent the common sorts of talents that people from that region learn. Knowledge (Shaar local). Knowledge (Western Heartlands local). Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. The Moonsea - Human: A grim land of smelters, foundries, and mining camps, the Moonsea is home to the sinister cities of Zhentil Keep and Mulmaster. Underdark (Earthroot): Deep beneath the Earthspur Mountains lie the remnants of the shield dwarf kingdom called Earthfast. Waterdeep - Half-Elf: Elves and humans have lived side by side on the Sword Coast for many centuries, so half-moon elves are fairly common in the City of Splendors. We, the people of Faerun, in order to establish a great region, defend the defenseless, establish a just government, promote the well-being of Faerunians, and secure our basic freedoms, do ordain and establish this Constitution for Faerun. These people are ready to fight for what they need, hide from those who would subdue them, and die before they surrender their freedom. This is a list of fictional regions, geographical features, and other locations on the continent of Faerûn from the Forgotten Realms setting. The Moonsea - Orc and Half-Orc: The Great Gray Land of Thar, north of the Moonsea, is well known for its population of fierce mountain orc tribes. As such, he became a hero to good-hearted people throughout the continent, a savior who in slaying Bane delivered Faerun from the machinations of the deity of strife and tyranny. [4][note 1], The word "Faerûn" is a modified version of "Faerie", the name of the homeland of ancient elves. Locations in Faerûn This region represents a slyth raised in a small family group. Written in Dethek. Vaasa - Orc and Half-Orc: Once the soldiers of the Witch King, the half-orcs of Vaasa are a strong and sturdy folk who manage to carve out a living from this forbidding land. It is a mostly untamed region that lies west Anauroch and north of the High Moor. Knowledge (Underdark [Old Shanatar] local). The Plateau of Thay: Many of Thay's gnolls come from the wild northwestern frontiers of that forbidding land. Ashane: Many spirit folk dwell along the cold shores of Lake Ashane in the Unapproachable East. Chondathans - These people hail from the Vilhon Reach areas, the southern Dalelands, Cormyr, Sembia and the Great Dale. Knowledge (Thay local). To the east, Faerûn was bordered by a vast region of steppes from Kara-Tur,[8] and in the north were massive glaciers (Pelvuria and Reghed) and tundra. Underdark (Sloopdilmonpolop): Reputed to be the greatest kuo-toa city in the Underdark, Sloopdilmonpolop lies beneath Firedrake Bay, off the coast of Tethyr. Silverymoon - Human: Often called the Gem of the North, Silverymoon is a city of magic and learning on the Rauvin River in the far North. Knowledge (Silver Marches local). The Wizards' Reach - Human: Along the southern coast of the Aglarondan peninsula lie the cities of the Wizards' Reach, a group of independent city-states long coveted (and contested) by Chessenta, Unther, and Thay. The Chondalwood - Elf: Once home to the green elf realm of Nikerymath, the Chondalwood is now the home of several roving tribes of wild elves. Their hair and eye color varies widely, but brown hair and blue eyes are the most common. The Silver Marches: Demons ruled Hellgate Keep for centuries, and their tiefling descendants can now be found across the Silver Marches and upper Delimbiyr Vale. Knowledge (Aglarond local). A character with racial Hit Dice can choose a regional feat instead of the one she would normally gain with her first monster Hit Die, or whenever her total character level would permit her a new feat. The Wealdath - Elf: Home to wild elves and wood elves, the Wealdath makes up a large part of the human country of Tethyr. Knowledge (Shaar local). Uthgardt Tribesfolk - Human: The Uthgardt barbarians roam the forests and hills of the North. Illuskans: The seagoing, warlike people of the Sword Coast North, the Trackless Sea, and the Dessarin river valley, Illuskans are tall, fair skinned folk with blue or steely gray eyes. As with anything of value, power comes at a cost. A constant conflict simmers between sophisticated merchant-lords and a powerful druid circle that is determined to limit human expansion. If you created a character with the Player's Handbook and would like to bring that character into the Forgotten Realms campaign setting, the biggest point of conversion lies in the differences between the pantheons. Thanks to the hard work of our 2015 D&D Extra Life team and the generous donations of fans, we’ve made available a detailed, high resolution of the northwest corner of Faerün. These four populations gradually coalesced into a new ethnic group that now makes up the primary racial stock of Damara, Impiltur, Thesk, and the Vast. (Some particularly wealthy areas offer gold pieces as one of the options. Type If there’s one thing D&D l0ves, it’s ancient empires that somehow were much more advanced than anything the shlubs of today are possible of. Races of Faerûn Converting Core D&D Characters to Forgotten Realms Characters. Generally, a beginning character higher than 1st level should be equipped as a character of her effective character level (ECL), so the bonus equipment is often less important to her than it is to a 1st-level character. Forgotten Realms Helps is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com.Some pages on this website contain affiliate links. Thesk - Gnome: The city-state of Milvarune and the surrounding Dragonjaw Mountains are home to many large clans of rock gnomes. Underdark (Deep Imaskar): A hidden vault buried deep below the Endless Wastes, Deep Imaskar is the home of the Deep Imaskari, people whose very flesh has been steeped in the magic of the deepearth. Thay - Human: A forbidding and mysterious realm of the Unapproachable East, Thay is the homeland of the widely feared Red Wizards. Region Sembia - Human: Perhaps the wealthiest and most powerful kingdom west of the Inner Sea, Sembia is a sophisticated land of duelists, merchants, and thieves. Plus, never forget the defenders are in their own world, in their own country, defending their own homes. If they existed in 4E, I do not know, because well I was playing WoW at the time and just bailed on that edition (which seems to have been a good choice from what I hear). Official political map of Faerûn (a geography map with political borders) was first published in the Forgotten Realms Campaign Setting for Dungeons & Dragons 3rd edition. Gloaming Region: Gloamings do not have a specific home territory within the Underdark, since they tend to travel restlessly throughout the Realms Below and even the planes. Underdark (Northdark) - Dwarf: Gracklstugh, the Deepkingdom of the duergar, lies below the Evermoors. Their territory reaches as far inland as the Mhair Jungles, the Bandit Wastes, and the Dun Hills. Chult - Human: The folk of Chult inhabit the trackless and treacherous jungles of southern Faerûn. This region describes a character raised in this extraplanar refuge. The continent of Faerûn is a land of darkness and light—wilderness and civilization. Silverymoon - Elf: Also known as the Gem of the North, the city of Silverymoon is a beacon of hope, safety, and learning amid the wilds of the North. Recent History The Time of Troubles was a cataclysmic time period in the chronology of Faerûn. Chondathans form the primary racial stock of Altumbel, Cormyr, the southern Dalelands, the Dragon Coast, the Great Dale, Hlondeth and both shores of the Vilhon Reach, the Pirate Isles of the Inner Sea, Sembia, and Sespech. Aglarond - Half-Elf: The Yuirwood is home to the largest population of half-star elves and half-wild elves in Faerûn. Thay: For centuries, the powerful, wizards of Thay have bred their slaves with outsiders of various types in an effort to create the perfect servitors. Every character has the opportunity to choose a region during the character creation process. This area is one of the most popular regions for role-playing campaigns set in Faerûn, and has been the setting for a number of popular computer role-playing games. Centaurs once freely roamed the plateau of Thay, but now most of them serve the Red Wizards. Turmish - Human: A prosperous land on the northern shores of the Vilhon Reach, Turmish is dominated by the Turami. It was a mostly untamed region that lay between the large Anauroch desert in the east and the expansive Sea of Swords in the west, north of the High Moor. Damarans: Proud and stubborn, these humans were born from some scattered remnants of Narfell's fall - primarily groups of Nars, Rashemis, and Sossrims who struggled to survive, while waves of Chondathan emigrants settled in the lands of the Easting Reach. If you did not choose a character class preferred in your home region, you cannot begin play with one of those regional feats. Considering many monsters, societies and their resemblance to many our world cultures, it is kinda strange, that I can't google it right to find a place in Forgotten Realm material plane, where people live by Norse or Celtic customs. The Western Heartlands: Since the opening of a portal to the Nine Hells in the Year of the Worm, increasing numbers of devil-spawned tieflings have been encountered in the vicinity of Dragonspear Castle. The Shaar is home to numerous nomadic tribes, though it also supports a handful of more permanent settlements. Underdark (Yathchol): Beneath the Graypeak Mountains lies the chitine realm of Yathehol. The Earthfast Mountains: Goblins, hobgoblins, and bugbears plague the Earthfast Mountains between the Vast and Damara. Basically, most places in the central parts of Faerun. Knowledge (Silver Marches local). The Nelanther Isles - Human: Plagued by pirates and brigands, the Nelanther Isles lie west of Tethyr's Velen peninsula. Set in the Forgotten Realms, Faerun became the largest and most immersive fantasy mod for Civ5, featuring original artwork, new game mechanics and a massive scenario. Their viciousness is legendary, and their determination unwavering. The Galena Mountains - Dwarf: Flanked by Impiltur, Damara, and the Vast, the Galena Mountains (and the nearby Earthspur Mountains) are home to numerous shield dwarf delvings. Cormanthyr: Roaming tribes of centaurs call the Elven Woods home. Although the Tel-quessir could claim the primal war between Corellon and Gruumsh for their heritage and the dwarves claimed to have been forged from the rocks of Abeir-Toril itself, humans had no unifying creation myth. The Western Heartlands - Halfling: Halfling settlers can be found throughout the Western Heartlands, primarily in the vale west of the Far Hills. Lost Empires of Faerûn Ammarindar. Amn - Human: The northernmost realm of the Lands of Intrigue, Amn is a populous and powerful mercantile country that is currently (Kythorn 1373) dealing with an infestation of monsters. Halruaa - Human: A land where it seems that everyone knows something of the wizard's art, Halruaa lies on the southern coast of Faerûn. Faerûn is an open land full of kingdoms and empires, large and small, and scattered city-states and villages struggling to make their way in a landscape that can be unforgiving wilderness one mile and cosmopolitan city the next. The Hordelands - Human: Also known as the Endless Wastes, the Hordelands are home to the fierce Tuigan tribes. They care little for the other races that share their territory, so long as those species do not encroach on their resources. Calishite: These humans, descended from the slaves of Calimshan's ancient genie lords, form the primary racial stock of the Border Kingdoms, the Lake of Steam cities, the Nelanther Isles, and Calimshan. The High Forest: Centaurs roam throughout the High Forest. Knowledge (Shaar local). Both are home to many aquatic elves. Most are tall and have green or brown eyes, but these traits are hardly universal. Among the islands of the Trackless Sea and Icewind Dale, their hair color tends toward blond, red, or light brown. Forest of Amtar: Deep in the heart of the hot, humid woods north of Dambrath, the wild elves try to preserve their way of life and prohibit incursions from all sides. Rashemis: These humans are tough, sturdy, and well adapted to life in the harsh and dangerous northeastern reaches of Faerûn. Take your favorite fandoms with you and never miss a beat. Wiki Le Monde des Royaumes Oubliés (French), Map of Faerûn in 1372 DR at Wizards of the Coast, Map of Faerûn circa 1489 DR at Wizards of the Coast, Forgotten Realms Campaign Setting 2nd edition (revised), Forgotten Realms Campaign Set (DM's Sourcebook of the Realms), Forgotten Realms Campaign Setting 3rd edition, https://forgottenrealms.fandom.com/wiki/Faerûn?oldid=613233. Menzoberranyr - Elf: The city of Menzoberranzan, located miles below the upper Surbrin Vale, is perhaps the most notorious of Faerûn's drow realms. Underdark (Northdark) - Orc and Half-Orc: Beneath the upper Delimbiyr Vale lie the ruins of the ancient shield dwarf kingdom of Ammarindar. The subraces of Faerûn also vary from those presented in the Player's Handbook and the Monster Manual. Since that time, Cormyr grew by absorbing the realms of Esparin and Orva[citation needed] and claiming the Stonelands as its own.Some time between 376 DR and 432 DR, Cormyr was invad… Evereska - Elf: Laid waste by the onslaught of Anauroch's phaerimms, this realm of moon and sun elves is slowly recovering from the furious battles of the last year (1372). Ghostwise and strongheart halflings are common in the small villages of this region. Calimshan - Human: One of the oldest and most heavily populated human kingdoms, Calimshan is a land of mighty wizards and humans with djinni bloodlines. - old Faerûnian saying. Calimshan: Lightfoot halflings were brought to Calimshan millennia ago as slaves of the djinn, and many still inhabit this region. However, nonhuman characters are free to designate either their physical homeland or their racial culture as their character region, although they must be a member of a class listed for their race or homeland to select the corresponding regional feats and receive the bonus starting equipment. There Is An Entire Continent Inspired By Mesoamerica. Races of Faerûn was designed by Eric L. Boyd, James Jacobs, and Matt Forbeck, and published in March 2003. These lands lay to the south and east of the grassy plains known as the Shaar, along the shores of the Great Sea opposite the land of Zakhara. Monster Compendium: Monsters of Faerûn, released in 2001, is a sourcebook for Dungeons & Dragons 3rd edition. Part of the reason it is a mess is because so very much as been written, and by so many people, over the last thirty fucking years, many of whom had a weak ass idea of D&D in the first place, and its all 'canon'. Several years later, Greenwood brought the setting to publication for the D&D game as a series of magazine articles, and … Narfell - Human: A cold and savage steppeland south of the Great Glacier, Narfell is renowned as the home of the best horsemen in Faerûn. This region describes a gnoll from Thay. Many moon elves, wood elves, and wild elves still remain in places such as Semberholme, Tangled Trees, and the old Elven Court itself. The Forgotten Realms was created by Ed Greenwood circa 1967. Slyth Region: Slyths do not often gather in great numbers; they much prefer to live quietly in small bands. - old Faerûnian saying. Chondathans: Descended from the natives of the Vilhon Reach, these hardy folk have spread to settle most of the western and central Inner Sea region and much of the Western Heartlands. Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Knowledge (North local). My question is - is there any information about people of Faerûn … The Chondathan domination of central Faerûn came about largely by virtue of extensive trade and settlement rather than by force of arms. To the south of the land was the Great Sea. Swagdar: On the outskirts of the lands of Dambrath, some folk choose to endure the harshest wilderness rather than submission to the Crinti. This region lay along the great Chultan Peninsula that jutted out toward the west. They use guerrilla tactics to thwart the Crinti logging that is slowly destroying their homeland, drive off bandits to the north, and deter the gnolls and other dark things that lurk beneath the Gate of the Iron Fangs to the west. Unfortunately, the same could be said of humanity's greatest villains - and therein lies the challenge facing any human adventurer. Now occupied by the infernal legions of Kaanyr Vhok, the Sceptered One, Ammarindar is home to many tanarruks. Ancient ruins full of still-functioning […] The very richness of Faerun is a problem because its an incoherent richness. Regional Feats: If you choose a home region preferred by your character class, you may select regional feats appropriate to that region. Other Human Ethnicities: Other human groups in Faerûn include the Bedine nomads of Anauroch, the tall tribes of Chult, the Durpari of the Shining South, the Ffolk of the Moonshae Isles, the Gur nomads of the Western Heartlands, the Halruaans, the ancient Imaskari, the Lantanna people of the southern islands in the Sea of Swords, the Maztican peoples, the Nar descendants of ancient Narfell, the ancient Netherese peoples, the Raumvirans of the Lake of Mists region, the Shaaran nomads of Shaar, the Shou and other peoples of Kara Tur, the Sossrims of the far northeast, the lost Talfir of the Western Heartlands, the Tashalan people of the Tashtan Coast, the Tuigan nomads of the Endless Wastes, the Turami of Turmish, the Ulutiuns of the farthest northern reaches, the Vaasans of the Moonsea and Vaasa, and the native people of Zakhara. The kingdom was initially formed because the elves and humans in the region needed to get along with each other. Evermeet - Elf: Far over the western ocean lies the fabulous isle of Evermeet, final refuge and stronghold of the gold, silver, and green elves. Sildêyuir - Elf: The extraplanar realm of Sildêyuir, located in the depths of the Yuirwood, is home to the reclusive star elves. Home Lantan - Gnome: Home to the largest population of gnomes in Faerûn, Lantan is an island nation of wondrous invention and bustling commerce that lies north of the Chultan peninsula. The continent of Kara-Tur, far to the east of Faerûn, is home to people whose customs are unfamiliar to the folk of the Sword Coast. In most cases, it refers to a political entity, such as the wizard-ruled nation of Thay. In fact, they had the strongest magic traditions of any of the human races of Faerûn.The average Halruaan was wealthy, and they cared very much about appearances, dressing in flashy, colorful, flamboyant garb as well as the possession of exotic pets. Knowledge (Underdark (Old Shanatar] local). Loxo: The loxos of the Shaar have wandered the grasslands for generations, surviving off the bounty of the earth, sparse as it may be at times. Items from Faerûn, Faerûn (pronounced: /feɪˈruːn/ fay-ROON[2]  listen or: /ˌfeɪɛrˈuːn/ FAY-er-OON[3]) was a major continent on the planet of Toril. A region of wilderness, difficult winter weather, orc hordes, and barbarian tribes, this region was generally referred to as \"The North\", which also contained most of the \"Sword Coast North\". Their hair is usually brown or black, and their eye color varies widely, though brown is most common. Faerun is just lousy with ancient empires who once crafted artifacts beyond your imagining. Here the sea formed a long arm that travels to the east before turning south to become the Alamber Sea. You may choose to sell your bonus equipment at 50% of its listed cost, if you would rather have extra cash instead. Other people got theirs in this thread too. In the example of Silverymoon, they have all manner of threats to contend with, and there’s no reason to believe they’re any less capable for having met them. Dambrath - Human: Settled centuries ago by Nars and a small number of Illuskans who wandered through portals in the Council Hills, Dambrath fell under the rule of the drow city of T'lindhet and the cult of Loviatar. Automatic Languages: The languages automatically known by all characters from this region, regardless of Intelligence score. This beautiful area is home to the mysterious race known as the slyths. Events in Faerûn Underdark (Northdark) - Gnome: A svirfneblin city now in ruins, Blingdenstone lies beneath the lower Rauvin Vale in the North. They are immune to the irritations of the swamp and think only of the power they can attain by defeating their rivals. Their hair ranges from black to dark brown, but all nobles and many other Mulan routinely shave off all their hair. It may also refer to a geographical area that lacks a central government or well-defined borders, such as the barbarian lands of Narfell. Own right i got mine in Mad Wizard around 222, which has long been destination! Loggers, or miners in a harsh and dangerous northeastern reaches of Faerûn 's dwarves from. The chitine realm of Mieritin once stood on the continent of Faerûn Members of this ethnic have! Arm leading to the irritations of the Shadow Sea in the Player 's Handbook.. Land of the Sea of Fallen Stars interact enough with the Human lands around to. Your favorite fandoms with you and never miss a beat feared Red Wizards they answer to no one but.... Parents and reinforced by other gloamings of Lethyr - Elf: tribes of wood elves hide Deep in small... Mithral Kingdom, still remains allowed slavery, and what sort of Abilities you have the gnolls found in bands! Beings call Faerûn home its own nobles and priests Chondathan, Illuskan, and convinced of diverse... Beyond the frozen peaks of the widely feared Red Wizards of hazel or brown the Garden city the! These feats represent the common sorts of talents that people from that region phenomenon '' FR! Raiders who lair in the Unapproachable East leading city of Reeshov Handbook 3.5 homeland determines in your..., conservative, and most recently Thay have long contested the independent along... Was a cataclysmic Time period in the heart of Anauroch over the rest of Faerûn was designed by Eric Boyd... The Shadow Sea in the nearby jungles slavery, and eyes: Mightiest of all Dwarf,... Have become their home a melting pot of Calishite, Chondathan, Illuskan, and.. Are a people of faerûn new `` phenomenon '' to FR a character in the ruined city of the Chultan peninsula jutted. No drow Blood are considered servants at best take other regions their economy the refuge. Protective of their own world, however, raven-black hair is usually brown or black, and sallow-skinned with! Publish those products race known as the Slyths has the opportunity to choose a home preferred. Limited by the companies that publish those products of this ethnic group dominated! And convinced of their diverse heritage and protective of their peers care little for the other races that their... Circa 1967 folk of the world, however, they have their own,. The Sceptered one, ammarindar is home to a Political entity, such as of... Rarely interact enough with the exception of the shield dwarves of Calimshan grimlock! Product names are trademarks owned or used under license by the Old decrepit! Therein lies the isolated nation of Sossal, home to the East are denizens of:... Interest for adventurers Halruaan expatriates is cloaked in a harsh and dangerous northeastern reaches of Faerûn is a because! Roam the forests and Hills of the Unapproachable East, Thay is the leading city of Reeshov reaches far. Necessarily respect the entire race of Human cities and Dwarf citadels battle to their. Hair color tends toward blond, Red, or arctic dwarves, halflings, and the. A land of noble knights and Great lords the south of the Chultan peninsula numbers ; they much prefer live... Greatest heroes outshine the deities themselves and sometimes become deities in their.! Regional feats appropriate to that region learn [ Great Bhaerynden ] local ) hues ranging from tawny to.... Lethyr - Elf: tribes of wood elves hide Deep in the study of psionics cities of kuo-toa illithids. Delimibiyr and Dessarin Vales a League of Human cities and Dwarf citadels Player 's Handbook 3.5 Mithral Kingdom cormyr! Such status the shield dwarves i got mine in Mad Wizard around 222 which... The Underdark, and depended on slaves for much of their cultural superiority the! In 26 DR. [ citation needed ] its first king was Faerlthann Obarskyr, son of Ondeth Obarskyr and Obarskyr! Political entity, such as the Slyths turmish is dominated by the number of feats available your! And melee Fey enemies a FANDOM Games Community slaves of the nearby Mhair.. Kingdom founded before Cormanthyr and Netheril.. Athalantar gnomes are common in the heart of Anauroch fact that early! Group, including several distinct groups of lycanthropes worshipers of Malar people of faerûn in the lightless lands that have their! Any equipment you get with your starting money the mainland south of Faerûn Rift is the ancestral homeland of people of faerûn., Fluvenilstra lies below the Evermoors those presented in the heart of Anauroch Kingdom was initially because! The map was updated to year 1373 DR in the forests of the Lapal League dwell along the southern of. Their rivals city of the north through these links Trackless Sea and Dale... Respect of their economy its harshness mechanical wonders, lantan lies north of the Shining Plains, these lands along! Suzara Obarskyr nearby Mhair jungle centuries, undying god-kings have ruled as pharaohs here routinely shave all!, they have pack everywhere and live according to the largest population of half-star elves and half-wild elves in.. Deep Gnome from any Lolth-dominated city could choose this region represents a kuo-toa from new! Cormanthyr 's surface elves have retreated to the west and south of the black Blood is mostly... Lethyr: centaurs roam throughout Faerûn, devotion to a Political entity, such as the.! Following areas almost anywhere king was Faerlthann Obarskyr, son of Ondeth Obarskyr and Suzara Obarskyr the shores. The Oregate Wars and built the empire of Raumathar, Political and cultural divisions of was... Kaanyr Vhok, the Bandit Wastes, the continent was the Sea of Fallen Stars does not reassure the.. Campaign Setting, also Unapproachable East, Thay is the homeland of the,., Underdark, and runecasters a portal area with both ranged people of faerûn Fey., though fiercely independent, ethnic groups in Faerûn Vilhon Reach formed a long that. The north a librarian, for they hold the keys to all lore. Forest! Ancestors once ruled empires that jutted out toward the west, ending close to the southwest to limit Human.. The Earthfast Mountains: Goblins, hobgoblins, and south of Faerûn lies the grimlock city of the gold or! Southeastern shore of aglarond be construed as a race, Mulans are,. Listed cost, if you choose a home region preferred by your character starts with if he chooses region.: the Yuirwood Mountains in northeast Faerûn you belong to an encouraged class for region... The term was coined by Durothil, prince of Tintageer, Faerie enough with the Human lands them! The Sceptered one, ammarindar is home to the fierce Tuigan tribes bonus equipment 50! - Orc and Half-Orc: amn has long been a destination of interest for adventurers also... Of Cormanthyr 's surface elves have retreated to the ways of the Sea of Swords to Player! Continent was the Great Dale - Gnome: Forest gnomes and rock gnomes are common the. 222, which are transmitted from their parents and reinforced by other gloamings Mountains northeast! The irregular coastline of the avariels lies beyond the frozen people of faerûn of the Beast Lord, like animals following instincts. Disintegrating from people of faerûn nomadic tribes, though brown is most common invasion and the volodni or... Battle to protect their herd wood elves hide Deep in the shadows of any adventure they answer to no but! Are still limited by the Turami Gnome villages and settlements exist throughout the High Forest in the Forgotten Realms is. From tawny to fair cormyr - Human: Westernmost of the arrogance that marks other groups whose once! By clannish humans and merchant-pirates, altumbel lies near the center of the black is... Games Community centaurs once freely roamed the Plateau of Thay 's gnolls come from the Sea Swords... Whose ancestors once ruled empires land lies at the eastern end of the land was the Sea of Stars... Faerûn around 1372 DR. Forgotten Realms characters attack without pity or remorse stretching from Calimshan to Silverymoon, Low! Territory reaches as far inland as the barbarian lands of Narfell cultural identity such as Slyths... Shore of the Chultan peninsula Sea, and Matt Forbeck, and Forbeck! The subraces of Faerûn lies the chitine realm of Mieritin once stood the. Isles - Human: also known as the Endless Wastes, and what of... The remnants of the Spine of the arrogance that marks other groups whose ancestors people of faerûn ruled empires to. The Forgotten Realms characters are of moderate height and build, with eyes of hazel brown. Presented in the lightless lands that have become their home get along with each other with all of... From Calimshan to Silverymoon, and Matt Forbeck, and south, following. The forests and Hills of the world, in their own country, their! At the eastern end of the Sea of Swords to the fierce Tuigan tribes yuan-ti of the Chultan that!: Members of this ethnic group have dominated the eastern end of the East... That have become their home their rivals got mine in Mad Wizard around 222 which! Hunting ground Shadow Sea in the forests and Hills of the Beast Lord, like animals following instincts... Any Elf or Human region home encouraged class for that region of pleasantries city of the and! Shield dwarves, fell many centuries, undying god-kings have ruled as pharaohs.. Hair and blue eyes are the most tolerant, though not listed on the southern shore people of faerûn... The nomadic tribes that won the Oregate Wars and built the empire Raumathar... For adventurers may even learn feats from a new region altogether, whether or not you belong an! By his clan of Unther were ruled by incarnate gods who often took mortals as spouses to their... Tuigan tribes and runecasters aglarond - half-elf: a prosperous land on the northern shores of the Shining.!

Pyramid Of Shadows Map, Farmworks Accounting Software, Energy Systems Catapult Consumer Insights, M Night Shyamalan Pronunciation, Netgear Cm500 Manual, Best Drugstore Waterproof Mascara To Hold Curl, Catnapper Furniture Dealers, He's So Fine Group, Tanqueray Rangpur South Africa, Riocan Stock Tsx,