Bold heroes must undertake the enormous task of seeking out and assembling the pieces of the Rod… Archived. Each piece is then teleported 1d100 miles in a random direction. I've adapted the 2nd edition boxed set to 3.5 and have been running the campaign for over a year now. The Rod of Seven Parts 5e - "That which was sundered on Pesh’s plain, holds back chaos reign. Command word is Ecce. Bold heroes must undertake the enormous task of seeking out and assembling the pieces of the Rod, but even its power cannot stand alone. Every time a power is used, there's a 1 in 20 chance that the rod breaks apart and the pieces teleport to random areas up to 1200 miles away. In the story, the Rod of Law was used in the Battle of Pesh to imprison the Queen's greatest general, a character known as Miska the Wolf-Spider, Prince of Demons. This 13-inch segment casts Heal 1x/day. They are not sure what to do next. Publication date 1996 Topics Fantasy fiction, American. In the boxed set, the rod should really be called the rod of air powers. If enough PAers fall head over heels for 4E (oh please 4E prove worthy of our love), it would be interesting having a combined site or something for it beyond the smattering of threads. When a segment of the Rod of Seven Parts first comes into a character's possession, the artifact communicates a vague sense of a greater purpose or destiny, but little else. So the rod will play a part in their journey/arc no matter what path they choose. I have seen how it appears in earlier editions, but don't know how to convert it so that it is appropriate for 5e, as the versions that do exist don't work with 5e as is. So, I rewrote the backstory for the campaign to feature the Queen of Chaos, Miska the Wolf Spider, and the ancient War Against Chaos as the origins for the rise of Kyuss. Alternate Nickname: Year Published: 2014 Format: Electronic (PDF, DOC, eBook, HTML, etc.) I knew most of this information, but not all of it. I too am running this campaign. Players won't know what it actually is until they talk to some mystic/wizard somewhere. It's a good level! Rod of Seven Parts, the remains of an artifact fashioned by the Wind Dukes long ago to defeat the Queen of Chaos’s monstrous champion, Miska the Wolf-Spider. The parts fit together in order of ascending length. It was the centerpiece of a story concerning a long-ago "great war" between characters known as Wind Dukes of Aaqa and the character Queen of Chaos. First, aarakocra have historical ties to the Wind Dukes of Aaqa. A demon lord called The Queen of Chaos wants the rod, so she can use it to free her demon general, Miska. Once the glyphs are in place, any being with at least average intelligence (9 or higher) can fit pieces of the Rod together. I don't own the A&E Guide. The artifact known as the Staff of Law or Rod of Seven Parts has it’s origin in the ancient war at the beginning of time between Law and Chaos. It was the centerpiece of a story concerning a long-ago "great war" between characters known as the Wind Dukes of Aaqa and the Queen of Chaos. He shows up at random times, helps the party, then disappears. Miztres: A lot of people are checking out this article recently, I guess because of these shows. At the time the artifact was in one piece, and was known as "The Rod of Law". This artifact originally appeared in the 1st Edition AD&D, where individual components were powerless. I did wild west in D&D once and man my players hated it so much haha. If someone would be willing to give me some info on it I'd be much obliged. This 21-inch segment casts Raise Dead 1x/day. The rod's concordance is increased by joining parts together, and used to defeat the chaotic elementals. The 4e rules don't really lend themselves to the rod. Once the score is 0, the rod shatters. Command word is Fiat.4. 6. The Rod of Seven Parts is an artifact, designed for use across a heroic tier to epic tier campaign. The origins of the world and the subsequent Dawn War that pitted gods against primordials. How much space does it take up in that product? On a failure, the Rod scatters. Bringing two pieces within a foot of each other causes the larger piece to teleport to a random location d100 miles away. Pretty much the 2E version but here's what I'm doing for 5E. Interestingly I'm doing an arc based on the Giants and Drow series, although I'm using the Rod of Seven Parts … The artifact description recommends to have the smallest parts of the rod given first. They have not caught on that it is the rod of seven/many parts. The length of the rod segments are 4, 5, 6, 8, 10, 12, and 15 inches respectively. The 3rd piece is on an island in the ocean - an ocean the party believed to be a sort of leper colony. Pages with broken file links. Segments 1, 2 and 3 can be used as a magic +1 dagger. In the next campaign the players (their characters will be treated like 2nd edition dual class) will be trying to prevent Tharizdun from returning. The information here is terrific. Rod of the Seven Parts While making character sheets for monsters I came across the Rod of Seven Parts, an artifact that is only mentioned briefly in the MM. I don't own the A&E Guide. Each piece has a magic power, and more powers are unlocked as the rod is assembled. A Struggle More Savage than Go. The 6th, like the book, I'm going to put back in the starting village my PCs started in - in a pocket dimension in some ruins in the city. I remembered that the Rod was in the first Ed DMG, but forgot that the Wind Dukes were part of the Rod's myths.I have never used the Rod in any of my games ever. You can use one piece to sense the location of the next piece. Aberrations set promo – The Lost Temple. The Rod of Seven Parts. The Rod of Seven Parts (2e) - Stirrings of an ageless war between Law and Chaos are drawing you into an epic adventure! The Rod of Seven Parts is an artifact, designed for use across a heroic tier to epic tier campaign. Stranger things have happened: That sounds awesome. the massive boxed set adventure about this item, which is very inexpensive in pdf form, There's piles of great details on this adventure here, Dungeons & Dragons - A Guide to Curse of Strahd, Elemental Evil - A Guide to Princes of the Apocalypse, Rage of Demons - A Guide to Out of the Abyss, Dungeons & Dragons - A Guide to Storm King's Thunder, Tyranny of Dragons - A Guide to Hoard of the Dragon Queen and The Rise of Tiamat, The Great Modron March - Mysteries of the Dead Gods. I like how this site has become the defacto source for all things Rod of 7 Parts. The first part of the rod gives you a sense of the direction of the next piece. The pieces are 4, 5, 6, 8, 10, 12, and 15 inches in length. Each of the different pieces has a sliver of the original's power, but when put together, the staff's full power is revealed. Advanced Dungeons & Dragons (2nd Edition) Nickname: PDF version Version Publisher: Wizards of the Coast. By the time the player gets all 7 pieces of the rod, his character should basically be intolerable, and should essentially become Hitler - trying to remake the world as he sees fit and to hell with anyone who tries to stand in his way. The 4th I'm not sure - I'll probably stick it somewhere in the City State of the Invincible Overlord, since I want something more RP-centric, and different. So, my question to you all is, how can I make my own Rod in 4e … I always wanted to create a campaign focusing on the orbs. I mean, what I like the most of 4e is the cosmogony stuff. Thank you! Surprisingly, the rod is not included in the D&D 5th Edition Dungeon Master's Guide. Command word is Rex. Publisher TSR Collection inlibrary; printdisabled; internetarchivebooks; china Digitizing sponsor Internet Archive Contributor Internet Archive Language English. With 4 pieces, the rod has the power to summon modron - creatures of pure law from Mechanus, and this gives the player the option (with a small, but efficient modron army) to completely change the face of a city or town in the image of pure law. I get the feeling they might make an entire Rod of Seven Parts adventure, and that's why they held off on putting it in the core books. The rod seems to be making an appearance again, first in the Acquistions Incorporated Series on Youtube (Penny Arcade) and now with the Grey Force Once series (Nerdist) created to promote the new giants campaign. My campaign is set in the Wilderlands. It went over extremely well, and it was a suitably epic tribute to one of my favorite D&D artifacts. Certainly seems like more of a campaign goal than a downtime activity. I really like making these kind of posts, I'm glad it is useful. The Rod's item bonus to Diplomacy, Intimidate, and Religion checks is negated. The rod parts were scattered twice, once very early on in the quest and the second time 12 months in when we had 5 of the parts already.. The Rod of Seven Parts, also known as the Staff of the Archmage, is a powerful magical item that was shattered into seven pieces by a mysterious dark entity. Yeah, I was using the boxed set as well. Just wanted to share that the original campaign was reprinted in the mid 90s and can still be bought through Amazon. Combining segments creates additional powers. The boxed set, however, is garbage. The pieces of the rod are scattered all across the world and even the planes. Eel updated the character Istovahn. If it's displeased with its owner, it might shatter in the instant before the character tries to use it as a weapon or implement. Fandom Apps Take your favorite fandoms with you and never miss a beat. 7. When pieces are combined, they "unlock" more spell powers. That NPC is Dorgha Torgu - the fallen god. I was intrigued by the inclusion of the final fragment of the Rod, and it always struck me as odd that a major artifact was tossed into a campaign as little more than an afterthought. Fully assembled: Restoration 1/day, and an aura of Law that causes enemies to have to make a saving throw or flee in panic! If someone would be willing to give me some info on it I'd be much obliged. Ever considered giving the Orbs of Dragonkind an overview like this? They have about 5 paths they can take in the campaign so the cleric said he was going to draw a map of the continent and let the rod fall and that would be a sign of where to go next. The game is set in the Eberron Campaign Setting and uses the FantasyCraft 2nd Edition ruleset. When they're done, the area looks is transformed. It's basically the default assumption that "standard" D&D things exists, like Mordenkaiden, the Rod of Seven Parts and such like. Rod of Seven Parts (F) Miniature sets. The Rod of Seven Parts artifact first appeared in the 1976 TSR (Gygax & Blume) publication Eldritch Wizardry. The Rod of Seven Parts (2e) - Stirrings of an ageless war between Law and Chaos are drawing you into an epic adventure! +1 Charisma3 pieces: Wielder refuses to part with the rod. Lawful humanoids called the Wind Dukes want to assemble the rod to kill Miska once and for all. It was originally called The Rod of Law. It's controlled by the priests of Talona, who are investigating remnants of Moander ruins there. When plunged into Miska’s body, the chaos in his blood sundered the rod and scattered its pieces across … Thanks! Dungeons of Dread starter – Flooded Ruins. I can't find my 2E DMG & don't see it listed in either 3.X DMG. For a full article on the topic with citations, please see Rod of Seven Parts at Greyhawkonline.com. A Struggle More Savage than Go I'm doing the Rod of 7 parts in my campaign but players don't know it. A non-lawful character who possesses a single segment of the rod must make a DC 17 Will save or become lawful. They have various wind powers like dust devil and control wind. Cannot abide by disorder.2 pieces: Wielder refuses to accept random determination to resolve any outcome. It's dumb, IMHO. Thing is, my version of the rod is very focused on Law, and 5th edition actually makes that really hard, since they basically removed alignment from the game. It was actually quite epic and one of my more memorable campaigns, not the least because we ended up traveling across the outer planes and I was a big Planescape nut. The Rod of Seven Parts [5e] Item. The box is an eyesore and the covers are hideous. Lawful wielders can make a concentration check to sense the location of the next piece, no matter how far away. So I never knew the DMs origin for it. The 4e rod gives you bonuses and powers as you raise its concordance score by gaining levels and killing elementals. I've just started re-running it as a PbP game. The dungeon was my own. I'm currently trying to find something more interesting than "Miska the Wolf-spider" and his lover. It also gave me an opportunity to include a lot of major NPCs from previous campaigns and get into some high-level play. The Rod of Seven Parts artifact first appeared in the 1976 TSR (Gygax & Blume) publication Eldritch Wizardry. The Rod of Seven Parts is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, written by Skip Williams and published in 1996, that focuses on the artifact of the same name, detailing its history and including an adventure centered around finding its parts. 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